Online I found a tutorial talking about a logic that could be applied to my project 2 with modification, By controlling the point moving along the curve I set in Grasshopper, all the surrounding geometry simultaneously response to the movement of the point and make transformations. In project 2, Lola Run, the movie I chose, the character was running in a U shape route. Therefore, what I intend to acheive in grasshopper is to simulate the character's movement and show how it could affect the space around it. By using the slider and recording its changing condition, it illustrated the time factor which goes with the spactial transformation.
Challenge:
At first, I struggled alot to change the position of the "honey comb" shape to meet the curve. Yet there is not any helpful information online. Sophia told me to use bake. Aafter I baked it, a new geometry was generated, yet it could not be controled by grasshopper. Then thanks to Gene's advice,
I tried Move command and could move it. Yet the original geometries are still there. One compromising solution could be using preview command to hide the original geomtries, yet when I manipulated the point along the curve, it could response to the hidden geometries which is an unwanted result.
The idealistic goal I envision could be to apply this 2D skin to attach to my project 2 digital model and draw a U shape 3D curve to better simulate the process happened in the film.